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Design that clears the tower.

We design flows before screens and test before code. That is how builds stay fast: fewer reversals, fewer surprises.

The design trajectory

  1. Map the missionWho the users are, what they must get done and what blocks them today. Short interviews and existing data, not guesswork.
  2. FlowsJourney diagrams agreed with you before any styling. This is where most problems are cheapest to solve.
  3. PrototypeClickable prototypes at the fidelity needed to answer a question, no more.
  4. TestSessions with five or so representative users. We share recordings, findings and what we will change.
  5. SystemiseA component library with tokens, states and usage notes that developers can build from directly.

Before and after a usability test

A typical early finding: a sign-up flow asks for account type on the first screen. Testers hesitate, because they do not yet know the difference.

Design deliverables

1

Flow maps

Editable diagrams of each journey.

2

Prototypes

Shareable links for review and testing.

3

Screen specs

Every state, annotated for build.

4

Design system

Tokens, components and guidance.